swtor crafting skills. I have Artifice, Treasure Hunting, and Arc. swtor crafting skills

 
 I have Artifice, Treasure Hunting, and Arcswtor crafting skills  Spent a lot of time, iirc, getting crafting skills up - but it seems like most of the things I built are archived

Custom-built LightsaberSWTOR Craftable Lightsaber Color Crystals. Spent a lot of time, iirc, getting crafting skills up - but it seems like most of the things I built are archived. Right now, since you can only have 1 craft skill, most people take the logical option of having the gathering/missions skills for their craft, resulting in little economic flow such as mats not selling well and there being few crafted items for sale in low populations. Unless you're a healer, you'll likely only be using these, and on Star Forge they. A limit of one crafting skill per character is reasonable, but I do wish they allowed three crew skills per character in addition to a crafting skill so that crafters could take all three crew skills that are needed for their chosen crafting skill. Even artifice, which is generally considered a force user crafting skill, makes shields, color crystals, and enhancements, all of which are potentially useful to a powertech. Crafting can be very credit-intensive. SWTOR has three different types of crew skills: crafting, gathering and mission. Just to unlock the ability to go from crafting level 600, the previous expansion’s crafting level limit, to 700, the current crafting level limit, will cost you. Even the "green" quality gear created by Armormech tends to be better than most quest rewards of the same level requirement, while the "blue" quality craftables are by far superior. - You level up your gathering skills, either by sending comps to do gathering missions, or actually doing the gathering yourself. The Crafting Skills are part of Crew Skills that involve using the raw resources gathered from Gathering Skills to create many different items. If you go Artifice, make you third skill Treasure Hunting. All SWTOR Crafted Speeders. . Each basic class guide includes: An extremely basic 5-button rotation for every class. News. x5 of a Grade 11 Component for the crew skill which will be crafting the augment; x3 of the other Grade 11 Component for the crew skill which will be crafting the augment; First you must craft, have crafted for you, or buy the CM-1337, which can be crafted by all Cybertechs who have a crafting level of 700, the schematic comes directly from the. Yeah. I'd suggest choosing gathering/mission skills based on which of those you pick. You can do that, but you would start over every time. Vectron Bioanalyst, Cybertech 500. New Cartel Market items in 7. Of course, if everyone took biochem, it would become the worst crew skill, because nobody would need anyone else's crafting. Posted May 18, 2012. The medpacks, stims and adreanals are like a whole set of cooldowns on hand and the implants that drop can be RE'ed for schematics too. Artifice will allow you to mod your Lightsaber to keep it current, and provide enhancement mods which can be used to enhance anything, however the mods that keep armor current in terms of armor rating are Armoring mods, crafted by Cybertechs. Crew Skills; SWTOR. If you open your Codex (L, to open your Log, then hit the Codex tab at the bottom) & look under Crew Skills, so long as you have spoken with all the trainers on the Fleet (& you should. Armormech - Scavenging. Watch Video. Free-to-play players can only have 1 crew (crafting) skill per character. Grade 4 - Levels 33-40 - Balmorra (Republic), Hoth, Quesh, Taris (Empire) Grade 5 - Levels 41-48 - Belsavis, Voss. Ability Tree suggestions for beginners for Solo, Flashpoints and Operations. This guide explains the boss mechanics, achievements, lore objects and a few secrets and it is valid for all difficulty modes. There are 4 Gathering and Mission skills, as well as 6 Crafting skills. There are five different types of crafted decorations. Armormech is more metal based as well as Armstech so send them. Keep in mind if you send these armors over to the Republic side, they will change appearance to look like smuggler outfits. This guide will go through all the ways to get materials for Synthweaving in Star Wars: The Old Republic, and a list of every Synthweaving crafting material and how to get it. Lore Object. The short of it is that after grade 1, the initial areas of a given planet start with the previous grade. All crafting skills have potential. Posted December 10, 2016 (edited) psandak said: Synthweaving is the second most profitable crafting skill in the game (Artifice is #1). Trimantium Techblade (vibrosword version) Armstech Crafting. If implemented, every sane PVE raider is going to supplement their existing crafting skill with biochem so they can have reusable adrenals and medpacks. In the case of artifice, you want to have archeology and treasure hunting as the skills to feed your artifice crafting. #1 you need to have SWTOR already running on your home computer #2 you'll need to set SWTOR to a graphics settings of windowed (NOT fullscreen/windowed), very low quality, and 1024x768 resolution #3 mouse turning is not really viable, due to lag/latency you'll end up spinning around in circles. Crafting and materials gathering is also core to upgrading gear stats, with the content dropping set bonuses to build on. 1. Only included it because of it's uniqueness as a profession. Armormech = (I believe) 1 upgrade piece every 5 levels, until you get all orange pieces for you and Mako. All of these Sith Armors and robess are craftable by Synthweavers. Expansion. 7. Find out the types, benefits, and locations of Crew Skills, the Crafting UI Panel, and the Crafting Window. Armoring and mods are upgrade modifications that augment combat ability. Preferred players get 2, and subscribers get the max of 3. 120 armormech. Armormech is the. You will still be able to deconstruct lower rated gear, but only those that align with your current crew skill and level. Then read the codex entries. Depending on what you are crafting or what mission you are running, the base try might be 10% (orange) or 15%(others) -- usually at max skill level 15%, so with +5 for affection, the difference is between 20 and 22 crits per. Synthweaving / Arch / Underworld - Synth is great because your making the gear that is actually better than quest gear so you can take commendations from quests instead of gear which will get u better gear at the end of that world its a perfect circle for leveling. Earning credits in Star Wars: The Old Republic is incredibly easy if you know what to look for. Lots and lots of materials. Less diplomacy missions needed, less materials needed, etc. All these are "crafting" skills, so your sentinel can only take. Also you can buy 3 separate schematics from the crew skills vendor when you get to about 380 or 400 in artifice (i can't remember), although these are high lvl blades and you probably can't use them until. These are used in crafting grade 216 and 220 operations and crystals items. But the GTM is more "Supply the Demand" anyway. e. Crew Skills. A themepark MMO (like SWTOR) cannot. Then also, you can use the slicing crew skill on certain objects and get data. Lore Entry: Slicing is the art of accessing secure computer systems and lockboxes to acquire valuable items, credits and rare tech schematics. I'm sure as most have noticed blues and purples come to us like candy from crew skill missions, leaving greens much to be desired. So just for leveling a crafting skill you only would need 1 character with a gathering skill and 1 with the corresponding crafting skill, meaning 2 characters in total as f2p. Planet. Suggestion Box. The item appears with a star or something next to the item. Posted July 27, 2012. There are over 75 materials that Synthweaving crafters can use when crafting robes for Jedi and Sith. Expansion. Given that Biochem is considered by many to be the top crew skill, this is a great character to use it with. You have to click on the crafting skill to open the crafting window (Armormech, Artifice, Armstech, Biochem, Cybertech & Synthwieving) It's typical that you'd pick up the crafting skill & 2 gathering skills, which are the mission windows. - Kits are made by Synthweavers, Armstech or Armormech. SWTOR Armormech Crafting Guide. Armstech, Armormech, Cybertech – Scavenging. 3! Rogue Agent and Desert Weapons Master Armor Set, CP-2 Bryar Pistol, Hermit’s Vigil Pistol, Darth. Artifice and synthweaving are both nearly useless to you directly. In the Onslaught expansion, even the best level 75 items in the game can be crafted through a long path of reverse engineering schematics from the trainer. New Cartel Market items in 7. Best advice I can give: In Tanno Vic you have the best Armormech crafter in the game (+5 critical bonus) In M1-4X you have the best scavenger in the game (+5 critical bonus). Crafters actually create items from the materials acquired from the gathering skills, who roam about in the. Drop Armormech and get Artifice, craft relics with augments slots. I currently have 10k at my level Its all going to crafting. - a crafting skill + a gathering skill + a mission skill - they are listed in your codex (shortcut "L", select "Codex" tab at the bottom) in the crew skills chapter. Author. Posted May 27, 2012. Crew skills keep you in the action while you take advantage of all the galaxy has to offer. They may have changed it but earlier you could run a level one to fleet and get all the crew skill exp and pick your skills. The only ones I can craft currently are the Resistive armoring mods. Just makes life easier. It enables characters to work with hard metals, alloys, and synthetic materials to create weapons. The reusable medpacks and stim production should be worth it for me. Synthweavers can craft adaptive armor and item modifications such as armorings, augments, and augmentation kits. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. Armormech Crafting Materials Guide. for example, armormech (crafting) + scavenging (gathering) + underworld trading (mission) From a leveling point of. I don't know any other crafting crew skills but unless it also has the ability to produce two augment slots, synth weaving does have an advantage. When I started crafting, I hit the forums to get a little bit of knowledge before I went off. Edited December 15, 2011 by Infalliable. stims and medpacks can be useful to all party members. 324. Mission Skills. ago. In this video, we’ll be going over how to start artifice crafting, how to level up your Artifice crew skill and unlock more crafting schematics, and lastly, we’ll. I do some augments on him but my Synth is my main augment guy. Mission - These skills also have some of the rarer materials needed for crafting, amongst other things too You can have up to 3 crew skills maximum per character on. For each skill, you have the list of the other compatible skills. 3k. Simply visit a Skill Mentor in a major city to reset all your points to restore your skill tree to a clean state. and I want to know how to acquire different armoring mod schematics. Filters for Grade (checklist preferred, or dropdown of grades and "all") Categories for Crafting Skills (eg Artifice, Biochem, etc), with their crafted mats going in there (eg assembly components) Vendor Materials with their gather skill. Biochem is quite different than any other crafting crew skill as all its crafting materials are not used by any other crafting skill. Companions follow you through your personal story in the Old Republic – they accompany you in battle, and they help you with crafting and gathering in the game. There are over 75 materials that Armormech crafters can use when crafting mods, enhancements, earpieces, and all the other miscellaneous items Armormech can craft. Smuggler's best skills are Armstech, Slicing, and Investigation, but you need Scavenging to level armstech so. The best crafting skill for leveling is NO CRAFTING SKILL. This guide will go through all the ways to get materials for Artifice in Star Wars: The Old Republic, and a list of every Artifice crafting material and how to get it. 3 Class Changes. Based on what I read, once you get your skill high enough to make the really good items, the material requirements are so daunting that it seems like it isn't worth the time and. 1. Crew Skills. All Activity. Cybtertech is probably more useful for drops to RE. Nothing new in 7. They can be worn by any type of Agent, Bounty Hunter or Sith. Docmal. . Everyone says crafting just isnt worth it, the money made from gathering & selling on GTN is better for cash, and the mats crafted aren't as good anyway. Max Efficiency for all Gather/Mission skills. After spending h. My crew keep coming back with three types of gemstones (Fire Nodes, Wind Crystals and Exquisite Yellow Crystals) which are starting to stack up, but none of them seem to be the right ingredients. Selling Crafting Materials. g. Go with 3 gathering/mission skills and you will have a lot more cash to play with and choose a crafting skill when you do. Scavenging is the art of salvaging useful parts and base materials such as metals, alloys and synthetic compounds from potential technological resources–junk piles, fallen droids, abandoned cargo and broken-down vehicles. Get them to 700 and sell them in bulk. Get up to speed with tips, tricks, videos and written guides about SWTOR for beginners and level 75 players with Swtorista! Whether you're a brand new player or a seasoned veteran, there's thousands of ways to play the game. Learn SWTOR: Crafting and Crew Skills 101 (FT. and mainly you take them to make augs late game . - color crystals. Currently thinking of re-rolling my Bounty Hunter (first character I made, thus I had little idea what I was doing, heh) and still wondering which of the crafting skills are worth it. Posted February 19, 2012. The skill trio for synthweaving, artificing, or biochem. Corrosive Dart is the only ability that isn’t covered by the debuffs Marksmanship provides for itself. English. Biochem became a cause of great love and I started trying to get the Advanced Kyrprax Medpac MK-2. Grade 6 - Levels 49-50 - Corellia, Ilum. Besides all crafting is horked right now and yes BIOCHEM is the most useful, but you can bet your bottem dollar as soon as. Even bringing back the old system won't sate that craving. Sythweaving = fabric mostly (though it does use underworld metals for heavy) so send companions on missions for luxury fabrics to get those schematic recipes. I have compiled as many guides as I could find about the game in to one ultimate resource list - there are currently 2,803 links in the list of guides, up from 2,463 from last year! I've endeavored to find guides that are up to date or as close as I could find for 2023. SWTOR offers you following crafting skills: Armormech Crafting Skill With this skill, members will be able to use hard metals, alloys and synthetic materials to craft. Nakedsquirel. Get rid of Implant Parts, Medkits, and Hypo-sryngs crafting missions for Grade 5 Bioanalyses. Hi guys Im currently a level 19 marauder And Im a little worried I wont have enough cash for my speeder @ 25. this. armor, arms, synthweaving. 7. 2. Step 4 – Profit!The Crafting skill “groups” have been removed and are no longer needed to improve your Crafting skill. In this video, we’ll be going over how to…. There are three types of crew skills: crafting like artifice, gathering and mission. Bioanalysis and Archaeology (confirmed as the 4th gathering skill, for the Jedi Artifice Crafting skill) will involve “mining” nodes in the world (fungus and plants for Bio, crystal nodes for Arch). Learn how to craft items for your crew in SWTOR, such as armor, weapons, implants, and more. Posted April 3, 2012. The schematics for these new augments come directly from the crew skill trainer. Synthweaving is the crafting skill that makes armor sets specifically for the Jedi and Sith classes, however, artifice crafts lightsabers, saber hilts. SWTOR Crew Skills Codex List. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. Armstech - Scavenging. To craft this set, Armormechs can buy the schematic from the armormech crew skill trainer once they've reached armormech level 600 - the schematic is not visible at the trainer. Get up to speed with tips, tricks, videos and written guides about SWTOR for beginners and level 75 players with Swtorista! Whether you're a brand new player or a seasoned veteran, there's thousands of ways to play the game. They pay off in the long run though. Once the Crew Skills panel opens, players will see. Armstech, well, it mostly depends on accuracy augs and barrels, but I might be wrong. However, aside from a fewArmstech isn't very useful in endgame either. Legendary Embers currently sell for about 1m each. Cybertech= 10 armor pieces + 10 mods every two levels for orange gear + earpieces for you and Mako. Synthweaving makes Redoubt (defense) and Critical. Crafting. The ones I have on that toon are Artifice and Archaeology. Blaster Pistols. 2, crafting for level 75 has become more accessible even to new players. Unlike most other materials, these white-bordered materials can be purchased directly from a vendor, rather than gathered or bought from. Sergeant Fideltin Rusk: +10 Armstech Efficiency, +10 Scavenging Efficiency. Alexisshade said: What Mithros said but since you are making MK 3 Universal prefab you will need a high-level crafting skill for both and you might be tempted to try and use one character to do it. Another crafting skill where I make HUGE profits from non-end game schematics is Cybertech: I craft 228 purple ear pieces and 220 blue mods and enhancements. You get schematics from sending your companions on treasure hunting missions (its a crew skill). If you go armormech, make your third skill Underworld Trading. Whether your team gathers resources or you acquire them through other means, they’ll be the cornerstone of crafting. 3. So my question is crew skill bonuses that each companion has back in the day gave bonuses to missions and the crafting skill they were good at. I am going to be going slicing but the choice comes down to. These gathering skills are the ones that most directly feed the crafting skills. Then go with the other 2 gathering/mission skills that complement your chosen (see codex). No I don't want to be unique. Maybe. And Jedi Knight for Biochem because of the +5 crit also. Now if you are a Free to Play (FTP. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. cybertech - unique crafts such as grenades and CM mat for legendary augs. Crafting in Star Wars is a great resource for both self-sufficiency or for making a profit, so it is one of the recommended ways to farm swtor credits. The Ultimate Guide of Guides for SWTOR. 8. e. No, for prefabs MK-3 you'll need grade 7 level, that is 400, and that is mid-level by today's standards. Lol, there's this one guy on the main forums bitching that bioware didn't move all his mats for him. Drop Artifice and get Biochem and craft your adrenals/stims/medpack. This gives you more opportunity to make/save credits. Just be ready for a heafty grind to unlock the reusable because you need a ton of mats. Note that crafting 220 modifications requires Dark Matter Catalyst, which is very expensive to purchase on the GTN as it is obtained from running operations. I want to craft gear that has the stats I want, and then use said gear. Just to clarify: ARMSTECH uses Scavenging and Investigation to make barrels and guns. • 2 yr. 1 for you and 1 for Mako. At this point, there doesn't seem to be a far and away better choice. 4) as for profit it really depends on the market and how you sell them. Meaning there is a high demand for the materials obtained from Scavenging. The point is, if you have one toon, and by your post I'd say you do, go play a game a bit more before you go into crafting. Slicing: Not a crafting skill so much as a mission/gatherer hybrid. Armormech makes Alacrity and Absorb. This change actually makes losing a credit sink. It's as easy as that. Learn how to pick up, level up, and combine Crew Skills and Companions for crafting in SWTOR. as crafting for conquest is a good way to crank out conq pts sometimes. And you shouldn't need to PvE or PvP to be the best at crafting. In this video, we’ll be going over how to start Artifice crafting, how to level up your Artifice crew skill and unlock more crafting schematics, and lastly,. Cybertech is good for leveling, since it lets you make Armorings/Mods. The only use synth weaving has is the two augment slots for its rakata pieces. 0 Telekinetics Sage PvE Guide (DPS) for beginners and more experienced veterans: Skills, Choices, Rotations, Gearing, Builds, Tips! This guide is up-to-date for Patch 7. That is why grade 10 crafting missions are. 3) General speculation in advance of 4. Otherwise, this schematic drops through random chance from the Treasure Hunting crew skill missions, along with other similar Artifice weapon schematics. I haven't played agent yet, but I would think that cybertech would be just as useful for an agent as it is for a BH. That's just not how SWTOR's crafting system works. All of these double-bladed lightsabers (saberstaffs) are craftable by Artifice with schematics that come directly from the trainer as you level up – no special types of schematics. 1) Synthweaving: makes Light, Medium, and Heavy "Force-user" armor*, and armorings. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. The first crafting skill you can choose is Artifice. There are five different types of crafted decorations. The best choice in every game in your situation (first char on a new game), is always choosing a gathering skill and selling what you get to other players, in swtor they are:. Hotrigged Speeder Bike, Cybertech 400. Armor and Synth have fashion diversity. Empty crafting trainer. 2023. This will open the crafting schematics window which shows everything you have available to craft – when you chose Artifice as a crew skill, you got some basic schematics to help get you started. . Crew Skills. Posted December 18, 2011. SWTOR Armstech Crafting Guide. SWTOR Armstech Crafting Guide. The only value the crafting skills had was if you capped them all and ran a bunch of other quests you got a reasonably powerful item (ring I think), but over time this became more of a status symbol than a actual item worth using. You can, however, have various combos of them, such as 2 gathering and 1 mission, or 3 gathering, etc. i did not know this, thank you for the information!I have every crew skill: crafting, gathering, and mission. SWTOR Artifice Crafting Guide Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Synthweaving, Armstech, Artifice, Cybertech and Biochem. Many can only be gotten from Underworld Trading missions and as such are rare. Each crafting skill needs some crew skill merchant items. PvP Seasons 4 Guide and Rewards. 7. The Crafting Skills are: Armormech Armstech Artifice Biochem Cybertech Synthweaving One of the benefits of the crafting system in. I would think that a player of most any play style could find something from cybertech. Craftable Double-Bladed Lightsabers. 6) No. Alternatively, pick Slicing and 2 other gathering / mission crew skills. 0 Expansion. Posted December 15, 2011. Biochem has been a boon to my Jedi Shadow, free adrenals, medpacs and ofcourse stims. Archived: crafting - what does that mean? I am an old, returning, player. I want to be able to craft heavy armor with Armormech without the fixed tank stats. A more effective and cheaper method to train up crafting skills past 150 is crafting war supplies. Scavengers can send their companions on. Recommended Crafting Skills: Artifice, Synthweaving. feeding mats to crafting alts is also a. I have compiled as many guides as I could find about the game in to one ultimate resource list - there are currently 2,803 links in the list of guides, up from 2,463 from last year! I've endeavored to find guides that are up to date or as close as I could find for 2023. All of your companions share those 3 skills. . Just open the companion window (where you can see your crew skills listed). I have 8 toons, only one of which is a pure gatherer and they all make money. Gathering Skills. Been a few years since I did any crafting so my question is this. If you open up your Scavenging missions by clicking the Scavenging icon on your crafting panel, you’ll notice that the missions tell you what they reward – in this case, your first two available missions reward Grade 1 Scavenged Metals and Grade 1 Scavenged Compounds, which is exactly what the first schematic you need. After that you can pick up synthweaving e. Crafted Artifice Crystals in SWTOR. Crew Skills. On top of that the amount of login's and outs on a server would be drastically reduced. Grade 3: Level 24-32: 160-240. Option 1 (the more conservative option): When you acquire a Crafting Skill, you automatically get all related Gathering Skills for sake of convenience. One branch would be combat oriented and the other non-combat. TIA. Diplomacy. Medpacs, stims, augment kits, augments, and crafted modifications, all sorts of endgame items that will never lose demand because crafting is the only way to get them. Guide. Go to topic listing. Learn how to craft new items in Star Wars: The Old Republic for every crew skill in the game. In Star Wars: The Old Republic, there's 42 dyes that you can craft for yourself using the Artifice crew skill! This video shows off the 36 dyes you can craft. This guide will go through all the ways to get materials for Biochem in Star Wars: The Old Republic, and a list of every Biochem crafting material and how to get it. Yes, if you want to craft augments, then. It is not simply opinion. . Only included it because of it's uniqueness as a profession. I had checked and I am doing the missions in Scavenging and Underworld that are appropriate for my level, but still not gaining skill points. There are three Crew Skill slots. Plus, it holds a bunch of the Miscellaneous Crafting items as well. 0 Artifice was my big moneymaker. Helping. Crafting Skills. The resources and information you gather can be sold on the. but 3 gathering professions. The first are Synthetic Prefab decorations, which can be crafted using the Artifice, Synthweaving, and Biochem crew. ago. Maxing them as early as you can will allow you to craft high quality items like armor and augments. Planet. If all you want to do is be self-sufficient, there is no need. e. 4) Cybertech: makes earpieces, enhancements and mods. SWTOR Companions Guide. Each Craft Skill once. 1. There are five different types of crafted decorations. The current model is broken. You probably want to grind lots of hard mode. You’ll assign your crew of companions to gather resources, craft useful and valuable items, and even to undertake their own missions, bringing you and the rest of the crew a variety of benefits and rewards. Power Crystals Artifact Fragments Luxury Fabrics Crafting Materials Rare Materials. for example, armormech (crafting) + scavenging (gathering) + underworld trading (mission) From a leveling point of. SWTOR Armormech Crafting Guide. This pretty close, but not perfect. Learn about the types of crafting skills, the benefits. Each Gather/Mission skill twice. Many players are hoping for a crafting update this year. Posted November 29, 2021. A common setup I use for my non-crafting alts, for example, is to take. Artificers can also make color crystals, lightsaber hilts, dye modules, stronghold components, and war supplies for conquests. You might think high demand is a good thing but there are so many people who take the skill to supply their crafting skills the demand for it is rather low and the materials come in abundance. you will start over at the beginning every time you unlearn and learn a new skill. 5. PvP Season 3 (July 18 – October 23, 2023) 7. Color crystals and lightsaber hilts augment. 110. Members. They can be worn by Bounty Hunters, Sith and Agents, but they change appearance if passed over to the Republic side (they will look like trooper armor. Any given player can be moderately "self-sufficient" by having six characters (one for each crew skill), but even then gaps in known schematics will usually have two of the same crafting crew skill interacting, and one player's supply shortages will encourage that player to interact with another with the same gathering or mission crew skill who. I rather suspect grade 2 mats will be the ones seeing a price jump due to people trying to craft as many crit crafted oranges as possible, as a LOT of people aren. Pick up three gathering skills from the trainers on the Fleet and start collecting materials from the planets. treasure hunting feeds artifice with more advanced materials. - 2 other gathering/mission skills for pure credits. Offer a sort of "trade-in" NPC vendor to make use of the mats by obtaining better ones. • 5 yr. Treasure Hunting - SWTOR Codex. I find that for money making Diplomacy for me is the best money making crew skill. I'm confused. The Ultimate Guide of Guides for SWTOR. ago. Basically, if it can be augmented it will yield a. When you use a mission skill, you’ll select a companion, choose a. You can craft a lightsaber from scratch. Short version (what I think you are looking for; crew skill are listed in alphabetical order NOT in order of preference): Jedi Guardian/tank - armormech, artifice, biochem, cybertech. Most people focus on "the best", which is Grade 11. In this video, we’ll be going over how to start Cybertech crafting, how to level up your Cybertech crew skill and unlock more crafting schematics, and lastly, we. Hello everyone, Having an issue with learning any crafting skills from any Artifice trainers, I reached 100 odd artifice a few days ago since then I have not been able to train anything at all, i've tried changing the tabs on the crafting vendor from trainable to all and the only thing that appea. its coming in either 7. Changes to Skills in general. Game. This allows it to be slotted into any group composition without causing problems. I have Armorrmech 600/700 skill. As of late I have started to feel crafting dark projects profitably is more and more difficult.